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looking for help

 
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Maliki



Joined: 07 May 2007
Posts: 3

PostPosted: Mon May 07, 2007 6:02 pm    Post subject: looking for help Reply with quote

I am trying to make a sign talk to the player when they walk up to it or activate. This sign will inform the player where that teleporter goes to and give them alittle information on locations history. How do I do this. Don't need them to interact other then to have a window pop up and tell them about that location and that type of thing.

Please help me. I have checked the tutorial and couldn't find one on this subject. Also, am very new to toolset so I will need loads of help in the future.

Thanks in advance
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Hellcow



Joined: 17 Jan 2007
Posts: 100
Location: Denmark

PostPosted: Tue May 08, 2007 5:40 am    Post subject: Reply with quote

That's a good subject to make a tutorial on. Unless Kaz wants to do one, I will get it done asap.

As for you issue what you need is a script in the sign's OnUsed event that will starts a conversation with the PC.

Then you make a conversation with whatever info you want on the sign, attach it to the sign in it's 'Conversation' field.

The script is as following:

Code:
//This script starts a private conversation with the PC upon use of the placeable.
void main()
{
object oPC = GetLastUsedBy();
ActionStartConversation(oPC, "", TRUE, FALSE);
}

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Maliki



Joined: 07 May 2007
Posts: 3

PostPosted: Tue May 08, 2007 5:44 pm    Post subject: I am really Reply with quote

new at making conversations in this regard. I may of not been clear enough I don't want the player to talk to the sign but just to inform the player where the teleport leads too. They don't have to interact (at this time) with the player. Is there a way for them to activate it and it just give them the information without any questions exchanged?
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Hellcow



Joined: 17 Jan 2007
Posts: 100
Location: Denmark

PostPosted: Tue May 08, 2007 7:30 pm    Post subject: Reply with quote

Yeah, you just make the conversation have only one start entry without any player response and it'll work as a bark string, which means it pops up above the sign when the player clicks it.

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