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editing existing item not in a module.

 
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rube5cent



Joined: 18 Oct 2009
Posts: 1

PostPosted: Sun Oct 18, 2009 11:21 pm    Post subject: editing existing item not in a module. Reply with quote

i have a problem. i have unique items that are NOT part of a module - that is, items that can only be accessed by the ` console command "giveitem XXX"

what i want to do is CHANGE on of these items: alter its properties and appearance. i can do all of that in the toolset, except it doesnt seem to SAVE the new object. at least, i cant add it in-game, although i can add all the other items from which its blueprint was cloned. how do i make my item accessible this way? how do i save it, considering the base item is NOT FROM A MODULE. i have zero modules installed, and yet the base item is easily attainable.

the base item's tag is cloth181. when i copy the blueprint, the new tag of the copy is "cloth1811". ok, i can then easily edit the properties of that item. what do i do next? please, tell me explicitly. if i need to save, export, compile, ANYTHING, i need to know.

an easy solution to this would be to edit the base item, except that seems to be (infuriatingly) impossible. please, i just want a simple item with common properties to be accessible to my in the MOTB campaign from the console menu. how do i get it there?
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