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First Impressions of the Game

 
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Kazgoroth
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Joined: 01 May 2006
Posts: 478

PostPosted: Fri Nov 03, 2006 11:11 am    Post subject: First Impressions of the Game Reply with quote

The graphics are very nice and the detail is unbelieveable. The story so far is fine and interesting.

The camera angles are abit of a pain and getting use to. I tend to find that I am controlling the characters and the camera angles at the same time.

Some of the AI of the NPCs are strange...as in a rogue will spot a trap and start to disarm and then some of the other NPCs will run past the trap and therefore triggering it Sad

Big thumbs up so far Cool

P.S to have all the graphic pretty bits turned on you are going to need a fast machine....
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Proxim



Joined: 29 Oct 2006
Posts: 8
Location: Nova Scotia

PostPosted: Fri Nov 03, 2006 1:49 pm    Post subject: Reply with quote

ell ill admit i said to myself... *your not buying this game, its sounds way to unpolished*

There were/are hundreds of people dissapointed that bought the game. I really feel that the game is not finished and they released it anyway.

The patching process went well for me and it downloaded the 90mb patch in record time. It took about 10 minutes to patch on my system after the download.

On my system it lags a bit but is playable even with most things turned off or down at 800x600. Also i set the draw distance to 150. Its a 2.8ghz p4 with a radeon 9600 pro 256mb and a gig of ram. This is not even close IMO to really enjoy the game. Its to bad you need a brand new system to fully enjoy it.

The controls will get some getting used to. I dont like the HUD but i didnt like windows xp either when it was released. So ill get used to it. The camera even at full speed is not fast enough compared to nwn. (the camera rotating i mean)

The character creation after i got it installed is superb compared to nwn. I really liked it and while creating the char i couldnt wait to get in the game.

I turned most of the options on for fun to see how the graphics were. They blow away nwn.

I only played for a couple of hours. But over all im glad i bought it. It came to $63.00 tax in at EB Games.

I have the luck of being involved with a great bunch of people admining a successful PW for the last 3 years. We hope to get a nwn2 module out the door in maybe 6 months. However this will depend on a port to linux. I will not be running a PW in windows server.

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Dragonsbane777



Joined: 14 Oct 2006
Posts: 65
Location: Fort Lauderdale, Florida

PostPosted: Fri Nov 03, 2006 5:49 pm    Post subject: Reply with quote

I love it! As far as single player *yawn* I consider it a training program to learn about warlocks, and how the controls work . . . but, it is quite entlightening to see how the custom scripts control NPCs, and the detail to areas, how they work, and so on . . .

I think to really appreciate the potential of what is going to happen, lets thing back many years to NWN1 . .

NWN1 comes out, no vid card out made it look smooth, it pretty much sucked IMHO . . went on the shelf for about a year

NWN1 expansions came out, custom content came out . . . getting better, now a decent vid card made it look pretty good . . .

Now, as it winds down, NWN1 has so much content, its crazy - we have over 2000 monster appearances alone in our PW, we had 80% of CEP2 a while ago, and my vid card gets 50fps . . .

So, its my assumption that as time goes by, things will improve more and more . . . and it is pretty good so far!

The beta builder is a good example - crashed on me alot, plug ins were faulty, no PWC creation capability, just was really buggy . . and now it works well . . . same with the DM client . . . whew, its pretty limited, and not even a way to seperate global (standard) creatures and items from module (custom) ones in the DM creator? Ojo I assume it will get better, along with when DMFI releases its tools (I run 3 or 4 events a week, letting players control the world more than most, I need them tools)

So . . as my head builder said - temper your expectations, and be patient, this game is ok now, and will be crazy in time

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Proxim



Joined: 29 Oct 2006
Posts: 8
Location: Nova Scotia

PostPosted: Fri Nov 03, 2006 6:34 pm    Post subject: Reply with quote

Thats what we are thinking. In 12 months things should really pick up.. I cant wait for PW play. The single player bores me as well and im using for a training tool as well.

To be honest ive never finished one single player campaign in nwn1 lol. Once i realized there were people RPing on PW that was it for me. Hooked.

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Kazgoroth
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Joined: 01 May 2006
Posts: 478

PostPosted: Sat Nov 04, 2006 7:04 am    Post subject: Reply with quote

Never finished the OC in NWN1....the last expansion pack did it for me Wink

I am in trying to get NWN2 single player out the way mode and then it will be a case of opening their areas in the toolset to see what textures and stuff like that.

Then apply that knowledge to a PW...
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Proxim



Joined: 29 Oct 2006
Posts: 8
Location: Nova Scotia

PostPosted: Mon Nov 13, 2006 7:32 pm    Post subject: Reply with quote

Ugg i wish i could retract my post. Anyway... i am soo disapointed in this game. Obsidian ruined it IMO. Also there are many an experienced PW admin out there... me being one. Uh have fat servers and cant host more then 8 people without crashing? .NET framework and rad game tools with a little c#???? give me a break obsidian.

I cant see 40+ players PW any time soon. Also for the legal side of hosting a winblows server box??? I cant see SQL and nwserver.exe playing nice. Considering nwserver uses a ton of cpu in windows.

</rant> (for now)

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cronos stormblade



Joined: 15 Nov 2006
Posts: 13

PostPosted: Sun Nov 26, 2006 8:36 pm    Post subject: first impression........... Reply with quote

i love it so far lots of quests and items and interaction with npcs , nice cut scenes , and im only a lvl6 barbarian who hasnt even been to neverwinter yet , but i would give it two thumbs up Clap
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