I love it! As far as single player *yawn* I consider it a training program to learn about warlocks, and how the controls work . . . but, it is quite entlightening to see how the custom scripts control NPCs, and the detail to areas, how they work, and so on . . .
I think to really appreciate the potential of what is going to happen, lets thing back many years to NWN1 . .
NWN1 comes out, no vid card out made it look smooth, it pretty much sucked IMHO . . went on the shelf for about a year
NWN1 expansions came out, custom content came out . . . getting better, now a decent vid card made it look pretty good . . .
Now, as it winds down, NWN1 has so much content, its crazy - we have over 2000 monster appearances alone in our PW, we had 80% of CEP2 a while ago, and my vid card gets 50fps . . .
So, its my assumption that as time goes by, things will improve more and more . . . and it is pretty good so far!
The beta builder is a good example - crashed on me alot, plug ins were faulty, no PWC creation capability, just was really buggy . . and now it works well . . . same with the DM client . . . whew, its pretty limited, and not even a way to seperate global (standard) creatures and items from module (custom) ones in the DM creator? Ojo I assume it will get better, along with when DMFI releases its tools (I run 3 or 4 events a week, letting players control the world more than most, I need them tools)
So . . as my head builder said - temper your expectations, and be patient, this game is ok now, and will be crazy in time